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Brandon Nguyen
Brandon Nguyen
Freelance Artist
San Jose, CA, United States

Summary

I am a freelance artist aspiring to pursue building various assets in the game and animation industries. I possess a working knowledge in build 2D and 3D assets, specializing in digital artwork and aesthetics for character/prop models. My most current position is working remotely on my own time with the indie studio Ape Law, working on their current incoming game project.

EDUCATION
Digital Animation & Visual Effects School (2016-2017)
o Visual Effects Diploma; December 2016
o Game Design Diploma; August 2017

San Jose State University; San Jose, CA (2009-2015)
o B.A. in Design Studies; Concentration in Animation/Illustration (December 2015)
o Minor in Japanese (December 2015)

Yokohama National University (2012-2013)
o Study Abroad Diploma (August 2013)

PERSONAL SKILLS
o Bilingual in English/Japanese/Vietnamese

Skills

Digital PaintingEnvironment Design3D ModelingEnvironment ModelingProp ModelingVisual EffectsCharacter DesignProp DesignWeapon ModelingPBR TexturingWeapon Design

Software proficiency

Illustrator
Illustrator
Mari
Mari
Maya
Maya
Modo
Modo
Nuke
Nuke
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
xNormal
xNormal
Premiere
Premiere
Perforce
Perforce
Mocha
Mocha
Shotgun
Shotgun
MediBang Paint
MediBang Paint

Productions

    • Commercial / Advertisement
      SUGARTOWN
    • Year
      2017
    • Role
      3D Asset Artist
    • Company
      Digital Animation & Visual Effects School
    • Music Video
      Every Time by Jarrett Rondazzo
    • Year
      2016
    • Role
      3D Asset and Visual Effects Artist
    • Company
      Digital Animation & Visual Effects School

Experience

  • 3D Environment Artist Intern at Ape Law
    United States of America
    November 2017 - Present

    -Currently working remotely

    -Responsibilities are currently to build props and miscellaneous environment assets for the company's game project, Alice's Lullaby

    -For pipeline, utilizing a combination of Maya and Zbrush to sculpt and model, while building textures with Photoshop and XNormal

    -Compile all claimed assets in Unreal, as well as set up basic blueprints for animators and set-dress up team members to access